
Game programmer
I am a beginner programmer passionate about video game development. I leverage my creativity and technical skills to tackle new challenges, aiming to enhance my versatility.
Online
This is my most ambitious project yet. By blending elements that resonate with me, I've crafted a game that reflects my vision, free from competition, scores, or pressure.SPIDER-BOTS (2023) is a online multiplayer cooperative game developed on Unreal Engine.
From pre-production to post-production, I handled all the documentation, programming such as gameplay, networking, animations, shaders... and composed adaptive music using Music Maker Jam 2.
Additionally, I enlisted the help of 3 artists without whom this project wouldn't have been as visually stunning. Thanks to the SCRUM methodology, we successfully completed this project.
Mobile
Abri (2024)
Through that Unity project, I discovered the constraints and limitations of developing for mobile. I will publish it on Google Play as soon as my developer account is verified. Trailer coming soon
Sugar Rush (2024)
A casual mobile game that I am using to learn Godot. It has a simple concept with many possible iterations. Being created in collaboration with Alix KIM.
XR

Meowgical Quest (2024)
I love challenges. So I took advantage of a 5 days game jam to learn and create my first AR mobile project on Unity
Me and my 3 fellow artists are very proud of the result. Mixing 2D exploration and 3D AR hide-and-seek was great to succeed!
3D
Pinball : Bill's Odyssey (2021)
This is my first 3D project, made in Unity with two teammates. I handled nearly all the ball and asset mechanics, modeling, artistic direction, level design, and mini-pinball implementation.
Not a school (2022)I began learning Unreal Engine through that project. We were three programmers, and we have enlisted many other students to sketch and model characters.My contribution :
I programmed enemy AI, implemented gameplay mechanics such as hacking, and textured characters, assets and environments, including creating shaders.
2D & Mobile Porting
Call of Titan (2024)
This is the game I made for Ludum Dare 55.
Special thanks to Alix KIM for the awesome graphics!
Kick that anchor up (2023)
With Maelys De Haro as the artist, we organized a private game jam during the Christmas holiday.It is a custom physics-based game developed on Unity