
Online, Mobile, XR, custom engines, I leverage my creativity and technical skills by tackling new challenges
At Headbang Club, we did the mobile port of Shotgun King, the legendary game from the studio Punkcake Délicieux. I handled the Android versions.After porting the SUGAR engine on Android Studio, and getting the game running, there were many tweaks to make it play nicely: Rescaling the ui, adding a virtual gamepad, implementing EOS and Google Play SDK, support for controller and 16KB memory pages.It was great to collaborate with Vincent who handled the iOS versions. I already miss our mutual support.The game is available on both the Epic Games Store Mobile and the Google Play Store
This is my most ambitious personal project yet. Using elements I love, I created a game that truly reflects who I am as a player: free from competition, scores, or pressure.SPIDER-BOTS (2023) is an online multiplayer cooperative game developed on Unreal Engine.
From pre-production to post-production, I handled all the documentation, programming such as gameplay, networking, animations, shaders... and composed adaptive music using Music Maker Jam 2.
Additionally, I enlisted the help of 3 artists without whom this project wouldn't have been as visually stunning. Thanks to the SCRUM methodology, we successfully completed this project.
Call of Titan (2024)
This is the game I made for Ludum Dare 55.
Special thanks to Alix KIM for the awesome graphics!
Kick that anchor up (2023)
With Maelys De Haro as the artist, we organized a private game jam during the Christmas holiday.It is a custom physics-based game developed on Unity
Meowgical Quest (2024)
I love challenges. So I took advantage of a 5 days game jam to learn and create my first AR mobile project on UnityMe and my 3 fellow artists are very proud of the result. Mixing 2D exploration and 3D AR hide-and-seek was great to succeed!---Abri (2024)
Through that Unity project, I discovered the constraints and limitations of developing for mobile.---Sugar Rush (2024)
A casual mobile game that I am using to learn Godot. It has a simple concept with many possible iterations. Being created in collaboration with Alix KIM.---Pinball : Bill's Odyssey (2021)
This is my first 3D project, made in Unity with two teammates. I handled nearly all the ball and asset mechanics, modeling, artistic direction, level design, and mini-pinball implementation.---Not a school (2022)
I began learning Unreal Engine through that project. We were three programmers, and we have enlisted many other students to sketch and model characters.My contribution :
I programmed enemy AI, implemented gameplay mechanics such as hacking, and textured characters, assets and environments, including creating shaders.